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JavaScript棋牌游戏开发 押注龙虎对战与倒计时功能实现

一言准备中...

棋牌游戏JS源码案例:押注、龙虎与倒计时功能实现

游戏概述

本文将介绍一个基于JavaScript的棋牌游戏核心功能实现,包含押注系统、龙虎对战玩法以及游戏倒计时功能。这些功能是棋牌类游戏开发中的常见需求,适用于多种游戏场景。

核心功能实现

1. 押注系统

class BettingSystem {
  constructor() {
    this.players = {};
    this.pool = 0;
  }

  placeBet(playerId, amount, position) {
    if (!this.players[playerId]) {
      this.players[playerId] = { total: 0, bets: {} };
    }

    this.players[playerId].total += amount;
    this.players[playerId].bets[position] = 
      (this.players[playerId].bets[position] || 0) + amount;
    this.pool += amount;

    return this.players[playerId];
  }
}

2. 龙虎对战逻辑

class DragonTigerGame {
  constructor() {
    this.cards = [];
    this.resetDeck();
  }

  resetDeck() {
    this.cards = [];
    for (let i = 1; i <= 13; i++) {
      for (let j = 0; j < 4; j++) {
        this.cards.push(i);
      }
    }
    this.shuffle();
  }

  shuffle() {
    for (let i = this.cards.length - 1; i > 0; i--) {
      const j = Math.floor(Math.random() * (i + 1));
      [this.cards[i], this.cards[j]] = [this.cards[j], this.cards[i]];
    }
  }

  deal() {
    if (this.cards.length < 2) this.resetDeck();
    return {
      dragon: this.cards.pop(),
      tiger: this.cards.pop()
    };
  }

  determineWinner(dragon, tiger) {
    if (dragon > tiger) return 'dragon';
    if (tiger > dragon) return 'tiger';
    return 'tie';
  }
}

3. 倒计时功能

class GameTimer {
  constructor(duration, onEnd) {
    this.duration = duration;
    this.remaining = duration;
    this.onEnd = onEnd;
    this.interval = null;
  }

  start() {
    this.interval = setInterval(() => {
      this.remaining--;

      if (this.remaining <= 0) {
        this.stop();
        if (this.onEnd) this.onEnd();
      }
    }, 1000);
  }

  stop() {
    if (this.interval) {
      clearInterval(this.interval);
      this.interval = null;
    }
  }

  reset() {
    this.stop();
    this.remaining = this.duration;
  }

  getFormattedTime() {
    const mins = Math.floor(this.remaining / 60);
    const secs = this.remaining % 60;
    return `${mins}:${secs < 10 ? '0' : ''}${secs}`;
  }
}

系统整合

class DragonTigerTable {
  constructor() {
    this.bettingSystem = new BettingSystem();
    this.game = new DragonTigerGame();
    this.timer = new GameTimer(30, this.endBettingPhase.bind(this));
    this.gameState = 'waiting';
  }

  startGame() {
    this.gameState = 'betting';
    this.timer.reset();
    this.timer.start();
  }

  endBettingPhase() {
    this.gameState = 'dealing';
    const result = this.game.deal();
    const winner = this.game.determineWinner(result.dragon, result.tiger);

    // 结算逻辑
    this.settleBets(winner);

    // 准备下一轮
    setTimeout(() => {
      this.startGame();
    }, 5000);
  }

  settleBets(winner) {
    // 实现结算逻辑
    console.log(`本轮获胜方: ${winner}`);
  }
}

应用示例

<div id="game-table">
  <div id="timer">准备中...</div>
  <div id="betting-area">
    <button class="bet-btn" data-position="dragon">押龙</button>
    <button class="bet-btn" data-position="tiger">押虎</button>
    <button class="bet-btn" data-position="tie">押和</button>
  </div>
  <div id="result-display"></div>
</div>

<script>
  const table = new DragonTigerTable();

  document.querySelectorAll('.bet-btn').forEach(btn => {
    btn.addEventListener('click', () => {
      if (table.gameState === 'betting') {
        const position = btn.dataset.position;
        table.bettingSystem.placeBet('player1', 100, position);
        console.log(`已押注 ${position} 100筹码`);
      }
    });
  });

  table.startGame();
</script>

总结

这个实现展示了棋牌游戏的核心功能模块:

  1. 押注系统管理玩家下注
  2. 龙虎对战处理游戏逻辑
  3. 倒计时控制游戏流程

开发者可以根据实际需求扩展功能,如添加更多游戏玩法、完善用户界面或增加多人联网功能。

  • 本文作者:菜鬼
  • 本文链接: https://caigui.net/jqpyxkfyzlhdzydjsgnsx.html
  • 版权声明:本博客所有文章除特别声明外,均默认采用 CC BY-NC-SA 4.0 许可协议。
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